FORUM SHUT DOWN. READ POST ON ANNOUNCEMENTS FOR INFORMATION..
Tuesday, 01.09.2026, 1:15:30 AM
RaC United
User count
Total users: 94
Top 10 forumers
  • trappingnoobs
  • 4camera
  • Armymen3do1
  • Warlord444555
  • starbuck19
  • zebrazebra1
  • SirGelatina
  • Kzb
  • Titamatic
  • EvilChiken
  • Login form
    Site menu
    [ New messages · Members · Forum rules · Search · RSS ]
    • Page 1 of 3
    • 1
    • 2
    • 3
    • »
    Archive - read only
    A vote of epic proportions
    Which of the following would you want in RaC III??
    1. Path finding units [ 13 ] [61.90%]
    2. Capturing Buildings [ 6 ] [28.57%]
    3. Espionage [ 5 ] [23.81%]
    4. Heroes [ 9 ] [42.86%]
    5. Advanced Tactics (Squad formations, grouping units, ect.) [ 10 ] [47.62%]
    6. Other [ 4 ] [19.05%]
    Answers total: 21
    DaOverlord - OfflineDate: Tuesday, 03.08.2010, 6:10:51 PM | Message # 1

    User ID: 6
    - Forum moderator
    Ordinary forumer
    Posts: 18

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    Which would you pick?? deal woops, forgot this isn't RaC III topic...

    Message edited by DaOverlord - Tuesday, 03.08.2010, 6:13:03 PM
     
    trappingnoobs - OfflineDate: Tuesday, 03.08.2010, 6:33:26 PM | Message # 2

    User ID: 1
    - Administrators
    Trustable RAC fan
    Posts: 233

    Awards: 0
    Reputation: 2
    Reg date: 02.08.2010
    Allowed replies, you have a similar thread, I'm going to merge them.

    Hai.
     
    DaOverlord - OfflineDate: Tuesday, 03.08.2010, 6:33:36 PM | Message # 3

    User ID: 6
    - Forum moderator
    Ordinary forumer
    Posts: 18

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    Post here what you would like to have in RaC III. Making this thread pretty in general because its the first thread...
     
    4camera - OfflineDate: Tuesday, 03.08.2010, 6:33:46 PM | Message # 4

    User ID: 12
    - Forum moderator
    Trustable RAC fan
    Posts: 225

    Awards: 1
    Reputation: 3
    Reg date: 03.08.2010
    (Better) Pathfinding AI, working GUI (fixed in 2.1.4 :P), maybe a little less lag sometimes,
    and how about a way so noobs can't stop you from building because you just started a server and they have units surronding your main building.

    (And maybe less security codes on this site xD)


    4camera, Orc Representative. (Hammer of Destruction)

    I will apologize for my stupid crazy ideas later.

     
    Armymen3do1 - OfflineDate: Tuesday, 03.08.2010, 6:33:56 PM | Message # 5

    User ID: 2
    - Forum moderator
    Trustable RAC fan
    Posts: 176

    Awards: 1
    Reputation: 1
    Reg date: 03.08.2010
    Less security codes would be epic. And good ideas 4cam.

    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    nuhallis - OfflineDate: Tuesday, 03.08.2010, 6:34:06 PM | Message # 6

    User ID: 13
    Ordinary forumer
    Posts: 4

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    smile I agree with the AI path finding ... it would make the ggame 100% better... mabey some docks for the rivers and lakes in the game to make water units ..

    Nuhallis was here >.> <.<
     
    4camera - OfflineDate: Tuesday, 03.08.2010, 6:34:16 PM | Message # 7

    User ID: 12
    - Forum moderator
    Trustable RAC fan
    Posts: 225

    Awards: 1
    Reputation: 3
    Reg date: 03.08.2010
    Erm... water units? Are you so sure about that?

    4camera, Orc Representative. (Hammer of Destruction)

    I will apologize for my stupid crazy ideas later.

     
    nuhallis - OfflineDate: Tuesday, 03.08.2010, 6:34:26 PM | Message # 8

    User ID: 13
    Ordinary forumer
    Posts: 4

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    yes i am ... like boats .. for humans or battle ships... or Elven war Ship... i think it would be cool biggrin

    Nuhallis was here >.> <.<
     
    Armymen3do1 - OfflineDate: Tuesday, 03.08.2010, 6:34:36 PM | Message # 9

    User ID: 2
    - Forum moderator
    Trustable RAC fan
    Posts: 176

    Awards: 1
    Reputation: 1
    Reg date: 03.08.2010
    Ships would change the warfare on RaC. Therefore, epic idea! Expanding on that idea, you should be able to load troops on to a ship (A certain amount) Then transport them over water. Would make it much easier.

    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    nuhallis - OfflineDate: Tuesday, 03.08.2010, 6:34:46 PM | Message # 10

    User ID: 13
    Ordinary forumer
    Posts: 4

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    EXACTLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    (edited by trappingnoobs to stop page stretching)


    Nuhallis was here >.> <.<

    Message edited by trappingnoobs - Tuesday, 03.08.2010, 1:42:18 PM
     
    Armymen3do1 - OfflineDate: Tuesday, 03.08.2010, 6:34:56 PM | Message # 11

    User ID: 2
    - Forum moderator
    Trustable RAC fan
    Posts: 176

    Awards: 1
    Reputation: 1
    Reg date: 03.08.2010


    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    Titamatic - OfflineDate: Tuesday, 03.08.2010, 6:35:06 PM | Message # 12

    User ID: 5
    - Forum moderator
    Small RAC fan
    Posts: 28

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    The maps I made that are going to be in RaCIII don't have a lot of water....



    Location: Albuquerque, New Mexico.
     
    4camera - OfflineDate: Tuesday, 03.08.2010, 6:35:16 PM | Message # 13

    User ID: 12
    - Forum moderator
    Trustable RAC fan
    Posts: 225

    Awards: 1
    Reputation: 3
    Reg date: 03.08.2010
    I expect awesome gameplay and a better interface than the minimum layout (RAC 1-2.1.4)
    I also expect top notch maps and some ideas fed in by the public so there is a little more creativity.
    (Lets face it, no great game had 1 designer. There always needs to be public feedback)
    I also expect for the turn system not to break when there is a massive amount of units on the map.
    I expect for you to expect what I expect and take nothing less.
    I also expect Pie. Blueberry. Minimum Crust. xD


    4camera, Orc Representative. (Hammer of Destruction)

    I will apologize for my stupid crazy ideas later.

     
    DaOverlord - OfflineDate: Tuesday, 03.08.2010, 6:35:26 PM | Message # 14

    User ID: 6
    - Forum moderator
    Ordinary forumer
    Posts: 18

    Awards: 0
    Reputation: 0
    Reg date: 03.08.2010
    How about spy units??? Units that can do espionage, cannot be seen by the enemy, but cannot do damage??
     
    trappingnoobs - OfflineDate: Tuesday, 03.08.2010, 6:35:36 PM | Message # 15

    User ID: 1
    - Administrators
    Trustable RAC fan
    Posts: 233

    Awards: 0
    Reputation: 2
    Reg date: 02.08.2010
    Quote (DaOverlord)
    How about spy units??? Units that can do espionage, cannot be seen by the enemy, but cannot do damage??

    Like in command and conquer - You can purchase tech to make units invisible to the enemies turrets etc. but they can be revealed whenever they attack or try to "capture" a building- I'd like to be able to capture a building. Prehaps autoamtic loss of 0.1% HP on captured buildings every 100th of a second so that you don't have a huge empire for hours on end.


    Hai.
     
    • Page 1 of 3
    • 1
    • 2
    • 3
    • »
    Search:

    Search
    Recent forum posts
  • Is the site dead? (3)
  • NEW SITE IS NOW 24/7 - Well, on a "99%" uptime server (6)
  • ALL FORUMS HAVE BEEN SEALED. READ THIS POST. (2)
  • What is your favorite topic??? (1)
  • Reminder: No flaming ROBLOX users (7)
  • Interesting facts (0)
  • Grouping units- Do you hope we will be able to? & waypoints? (9)
  • Advertisements (1)
  • RaC Lore (5)
  • Reign and Conquer moderators: (16)
  • Recent publisher.
    [09.09.2010][My articles]
    Publisher notice. (0)
    Recent blog posts
    [09.09.2010]
    Development blog (1)
    [10.09.2010]
    Small update (3)
    [13.09.2010]
    Credits (0)
    Copyright MyCorp © 2026

    Free web hostinguCoz