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A vote of epic proportions
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| Armymen3do1 - Offline | Date: Thursday, 05.08.2010, 10:01:48 PM | Message # 31 |
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| Haha! I know right! They're getting killed and they're like, "YOU DIDN'T USE A COMMAND! YOU HAX!!"
--CE - Friendly Neighborhood Moderator and Gun Trafficker.
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| trappingnoobs - Offline | Date: Friday, 06.08.2010, 1:18:45 AM | Message # 32 |
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| Congratulations DaOverlord you made the first 3 page thread.
Hai.
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| Armymen3do1 - Offline | Date: Friday, 06.08.2010, 1:24:10 AM | Message # 33 |
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| Hooah, three pages!
--CE - Friendly Neighborhood Moderator and Gun Trafficker.
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| 4camera - Offline | Date: Friday, 06.08.2010, 7:02:12 AM | Message # 34 |
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| Orly? I made the first hot thread... But yeah I hate it when that happens army.
4camera, Orc Representative. (Hammer of Destruction) I will apologize for my stupid crazy ideas later.
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| DaOverlord - Offline | Date: Friday, 06.08.2010, 5:35:58 PM | Message # 35 |
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| yay, first hot thread... cool. I think I'm gonna start a thread about stealth tactics, because of all this. It'll be a poll like this one. And is there any way I could possibly extend the poll time??
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| bmnv - Offline | Date: Thursday, 26.08.2010, 1:17:00 AM | Message # 36 |
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| its all good but wuts th point of espionage units unless it counts the number of enemy troops and copied there level of tech tree so u could see how far they are and i want the knight smily
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| Kzb - Offline | Date: Saturday, 28.08.2010, 6:27:23 PM | Message # 37 |
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| Get everything on this topic into Rac3!
An In-training Rac3 Mapmaker
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| Warlord444555 - Offline | Date: Sunday, 19.12.2010, 4:37:59 PM | Message # 38 |
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| Path Finder would make sure you didnt get units stuck
If the zombies come,I will pwn them!
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| gorgewashington456 - Offline | Date: Monday, 20.12.2010, 9:50:22 PM | Message # 39 |
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| I voted yes on espinage id like to see rac becoming more political.
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| Warlord444555 - Offline | Date: Tuesday, 21.12.2010, 0:34:37 AM | Message # 40 |
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| yea,i agree with that and some of the other but path finder would be extremly helpful
If the zombies come,I will pwn them!
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| Hex - Offline | Date: Thursday, 23.12.2010, 9:49:18 PM | Message # 41 |
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| We could use a height meter. Such as so troops can not move from a low spot on a map to a super high spot, or the same with buildings. It would be critical for Mountain maps If this is already implemented into the game, tell me, please.
Representative of the Elves Royal Elven Mage Bearhunter11 Hex Alabaster
Message edited by Hex - Thursday, 23.12.2010, 9:49:46 PM |
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| SirGelatina - Offline | Date: Friday, 24.12.2010, 0:52:56 AM | Message # 42 |
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| It's not implemented yet, Hex, but i was already planning to. I'm having some problems at defining the maximum height difference between two tiles so they are walkable, though.
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| Hex - Offline | Date: Friday, 24.12.2010, 5:40:08 AM | Message # 43 |
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| How about using a height meter like you did in the RaC map editor? You could set the height at three studs, but since I have no practice in scripting, I am not sure how to set that. Just edit the way you can tell how high you are changing the terrain in the editor to say you can not move higher then that. Or am I missing something? EDIT> Six studs world be preferably better to three.
Representative of the Elves Royal Elven Mage Bearhunter11 Hex Alabaster
Message edited by Hex - Friday, 24.12.2010, 8:33:51 PM |
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| Warlord444555 - Offline | Date: Wednesday, 29.12.2010, 1:49:37 AM | Message # 44 |
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| right now im working on some limited recourses islands around one huge island and in the center of the huge one is gonna be a fort like in corridor and each island will have 3 rescourse 1 will be gold or wood and the other two will be the oppostie of the first one
If the zombies come,I will pwn them!
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