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    trappingnoobs - OfflineDate: Thursday, 26.08.2010, 6:18:42 PM | Message # 1

    User ID: 1
    - Administrators
    Trustable RAC fan
    Posts: 233

    Awards: 0
    Reputation: 2
    Reg date: 02.08.2010
    Will all RaC 2 mods be mods in RaC 3?

    Hai.
     
    Kzb - OfflineDate: Saturday, 28.08.2010, 6:21:23 PM | Message # 2

    User ID: 36
    Small RAC fan
    Posts: 35

    Awards: 0
    Reputation: 0
    Reg date: 28.08.2010
    My guess is yes,even though I'm not a mod.

    An In-training Rac3 Mapmaker
     
    Warlord444555 - OfflineDate: Monday, 20.12.2010, 9:56:02 PM | Message # 3

    User ID: 24
    Addicted RAC fan
    Posts: 146

    Awards: 0
    Reputation: 0
    Reg date: 04.08.2010
    i say we rank up all our people on the site to veterans becuase if i spend my time helping the site AND getting SirGelatina tix by playing his games which i do ALOT i think i should be a Veteran

    If the zombies come,I will pwn them!
     
    SirGelatina - OfflineDate: Monday, 20.12.2010, 10:41:30 PM | Message # 4

    User ID: 3
    - Administrators
    Large RAC fan
    Posts: 53

    Awards: 2
    Reputation: 5
    Reg date: 03.08.2010
    I'm still thinking about it. I'll probably release the game, wait for Data Persistence to come out and THEN add mods. Why? Because some mods haven't been sending reports of everyone they ban to me. With data persistence, i'll be able to record all the bans (i'll probably keep some chat log too) >:D

    And i'm also thinking about giving the mods a command to spawn super-monsters in the map. cool

     
    Warlord444555 - OfflineDate: Monday, 20.12.2010, 10:52:28 PM | Message # 5

    User ID: 24
    Addicted RAC fan
    Posts: 146

    Awards: 0
    Reputation: 0
    Reg date: 04.08.2010
    id make a great mod

    If the zombies come,I will pwn them!
     
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