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Increasing number of maximum players to 8
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| 4camera - Offline | Date: Friday, 20.08.2010, 4:28:11 PM | Message # 31 |
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| Spinny squares FTW.
4camera, Orc Representative. (Hammer of Destruction) I will apologize for my stupid crazy ideas later.
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| Chip007 - Offline | Date: Wednesday, 25.08.2010, 8:24:36 PM | Message # 32 |
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| I think a major part of players liked those boxes.... 8 players? Sure, more players = More fun. Right? Though, buffing the size of maps a bit, would be better for map makers. I find it kinda hard making "space" for 6 players let alone 8. 
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| johnynguyen3 - Offline | Date: Wednesday, 25.08.2010, 11:46:21 PM | Message # 33 |
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| *COUGH troops COUGH*
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| Kzb - Offline | Date: Saturday, 28.08.2010, 6:36:21 PM | Message # 34 |
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| Spinny squares of PAIN.I liked those :3. And if he DOES buff up the map size,then I have to get more ideas for maps
An In-training Rac3 Mapmaker
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| SirGelatina - Offline | Date: Sunday, 29.08.2010, 8:00:19 AM | Message # 35 |
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| Actually, i'm removing need to spam buildings of the same type by adding upgrades, which allows me to reduce building limit.
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| Kzb - Offline | Date: Sunday, 29.08.2010, 8:36:37 AM | Message # 36 |
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| That'll work.
An In-training Rac3 Mapmaker
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| ShroudedDarkness - Offline | Date: Tuesday, 07.09.2010, 5:38:20 AM | Message # 37 |
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| Trappingnoobs is right, if you are going to increase server size you need to increase building space or it will A lag a whole bunch or B nobody will have any space to build as much as they can
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| trappingnoobs - Offline | Date: Wednesday, 08.09.2010, 11:52:39 PM | Message # 38 |
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| Aww, I like having huge empires where people look at and go :O, not small empire with upgradedness that people don't know about :-(, I'ma get attacked moar now.
Hai.
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| SirGelatina - Offline | Date: Thursday, 09.09.2010, 1:28:14 AM | Message # 39 |
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| The building limit will be just a bit smaller >_>
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| nxt28 - Offline | Date: Thursday, 09.09.2010, 2:09:06 AM | Message # 40 |
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| Good with me
~nxt28
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| trappingnoobs - Offline | Date: Thursday, 09.09.2010, 8:38:57 PM | Message # 41 |
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| Oh :-), will there be visual upgrades? That'd be awesome, and as far as I know, not hard to implement.
Hai.
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| SirGelatina - Offline | Date: Thursday, 09.09.2010, 9:10:54 PM | Message # 42 |
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| Visual upgrades? What do you mean with that, exactly?
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| trappingnoobs - Offline | Date: Thursday, 09.09.2010, 9:15:45 PM | Message # 43 |
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| Like if you upgrade it, something happens to the building, to show that it's leveled up, or at least some sort of thing hovering on it, billboard or humanoid, saying it's level.
Hai.
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| MonsterA95 - Offline | Date: Friday, 10.09.2010, 5:16:40 AM | Message # 44 |
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| Quote (trappingnoobs) Like if you upgrade it, something happens to the building, to show that it's leveled up, or at least some sort of thing hovering on it, billboard or humanoid, saying it's level. So like the stone in a castle gets darker? Light stone grey, med stone grey, dark stone gray... Something like that or more consistent like a little flag with a number on it showing upgrades?
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| Kzb - Offline | Date: Friday, 10.09.2010, 6:22:42 AM | Message # 45 |
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| Use monster's 2idea would be perfect. But how to get the flag might be a problem.
An In-training Rac3 Mapmaker
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