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    Increasing number of maximum players to 8
    (Read the topic content first) Should the max players be raised to 8, knowing the consequences?
    1. Yes [ 14 ] [60.87%]
    2. I'm not sure... [ 5 ] [21.74%]
    3. No [ 4 ] [17.39%]
    Answers total: 23
    Armymen3do1 - OfflineDate: Thursday, 05.08.2010, 4:06:29 AM | Message # 16

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    SPINNY BOX OF DOOM

    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    trappingnoobs - OfflineDate: Thursday, 05.08.2010, 2:07:53 PM | Message # 17

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    If you increase the max then increase map size. Then we can still have more buildings.

    Hai.
     
    Armymen3do1 - OfflineDate: Thursday, 05.08.2010, 9:54:12 PM | Message # 18

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    More lag.

    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    trappingnoobs - OfflineDate: Friday, 06.08.2010, 1:20:48 AM | Message # 19

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    Theres hardly ever lag, and there won't be as many meshes.

    Hai.
     
    Armymen3do1 - OfflineDate: Friday, 06.08.2010, 1:23:15 AM | Message # 20

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    There's lag sometimes, then servers disconnect.

    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    starbuck19 - OfflineDate: Friday, 06.08.2010, 1:25:14 AM | Message # 21

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    yeah there is lag sometimes but not always so it depends on map size and the amount of people in the server

    I swear duh chezburger was dees big said the kitteh kat
     
    Armymen3do1 - OfflineDate: Friday, 06.08.2010, 1:26:19 AM | Message # 22

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    Yup. That's the point I'm basically making.

    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    zebrazebra1 - OfflineDate: Friday, 06.08.2010, 2:12:39 AM | Message # 23

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    Map size = more freezing. Bigger the map, the more the game is likely to get frozen. I've gotten frozen in Corridor more then anything else I think..
     
    4camera - OfflineDate: Friday, 06.08.2010, 6:59:20 AM | Message # 24

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    Zebra, so when you said map size equals freezing a small map will freeze the game?

    4camera, Orc Representative. (Hammer of Destruction)

    I will apologize for my stupid crazy ideas later.

     
    trappingnoobs - OfflineDate: Friday, 06.08.2010, 11:25:52 PM | Message # 25

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    Corridor has the same amount of bricks, I think.

    Rather than

    []

    Corridor is

    [
    ]


    Hai.
     
    Armymen3do1 - OfflineDate: Saturday, 07.08.2010, 0:58:55 AM | Message # 26

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    Quote
    Corridor has the same amount of bricks, I think.

    Rather than

    []

    Corridor is

    [
    ]

    What?


    --CE - Friendly Neighborhood Moderator and Gun Trafficker.
     
    MonsterA95 - OfflineDate: Monday, 09.08.2010, 6:58:12 AM | Message # 27

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    Quote (Armymen3do1)
    What?

    Simple, corridor is long and skinny while most maps are square-ish
     
    trappingnoobs - OfflineDate: Wednesday, 11.08.2010, 0:02:39 AM | Message # 28

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    Pretend [ is half of the map and ] is the other half

    [
    ]

    is the two halfs cut and glued together in a different side..


    Hai.
     
    4camera - OfflineDate: Wednesday, 11.08.2010, 0:51:07 AM | Message # 29

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    more like this:
    Regular maps:
    XXXXX
    XXXXX
    XXXXX
    XXXXX (25)
    Corridor:
    XXX
    XXX
    XXX
    XXX
    XXX
    XXX
    XXX
    XXX (24)

    It's all a trick of the eye...


    4camera, Orc Representative. (Hammer of Destruction)

    I will apologize for my stupid crazy ideas later.

     
    Warlord444555 - OfflineDate: Saturday, 14.08.2010, 11:52:17 PM | Message # 30

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    i loved those spinny squares of doom.

    If the zombies come,I will pwn them!
     
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