Race guide (Summary & units by DaOverLord, Buildings by 4Camera)
ORCS
Orcs are a powerful race. They excell in offense and defense, but lack the speed offered by the other 2 races. This makes the orcs a excellent attack force for large waves, because they wiill move in unison, and offer strong assaults. The orcs are superior to the Undead, average agaisnt the Humans, and weak agaisnt the Elves.
||Orc Infantry|| Orc infantry are very well balanced troops. While not as good as the humans' swordsmen, they are still superior to the skeleton soldiers and the elven warriors of the other races. The spearmen are the most inferior, so spearmen are not recommended unless absolutely nescesary. The Orcs' mages offer a powerful punch, but are low on health points.
||Orc Air/Mounted|| Orc raiders are very powerful, and one of the fastest units in the Orcs' disposal. At 23 health points, they are very sturdy, but not as powerful as the huntresses of the Elves. Similar to the raiders, the Orc's catapults are superior to most, but still bow down to the very powerful Infernal contraptions of the Undead. Lastly, the orcs are superior in the air, with wyveryns that can devestate any city or fortress.
Orcs are very undeveloped in building skills. All their buildings have a decreased health, unfortunately they don't have gates but they require less resource buildings because extraction sites can extract two resources at once, making more room for other buildings.
UNDEAD
The undead are fast and powerful, but have very little to offer in defense. Though they have a decently sturdy base defense, they are also more expensive then the other races. The Undead are good agaisnt multiple opponents, at an endgame scenerio, and can offer good support if needed. The Undead are strong agaisnt the Humans, average agaisnt the Elves, and weak agaisnt the Orcs.
||Undead Infantry|| Undead infantry do well in swarms. Though the Skeleton soldiers are superior to the Elven warriors, they are weak compared to the humans. Also, though the Undeads' ranged infantry are better than the orcs, they are inferior to everything else. The necromancers are average wizard-types, but offer little hit points.
||Undead Air/Mounted|| Undead mounted or air units are similar to the infantry, in a way that they are good in swarms. The banshees are inferior units, one of the worst in the game. Do not even bother making these. Infernal contraptions are some of the most devastating units in the game, in contrast to banshees. Infernal contraptions are arguably the most destructive unit available. These menacing catapults are superior to all types of artillary. Lasty, the Bone Dragons are weak units, that do somewhat well in swarms. They are superior to the Chimeras of the Elves, but weaker than anything else.
The undead are slighly above average with building skills. Yet still, no gates however their pros, soul towers are killing machines, just like their infernal contraptions this is because their soul towers hit 2 shots per turn, these towers are just killer.
HUMANS
The humans are a middle-of-the-road race, offering very well balanced units in everything they touch. They excell in some areas, while offering small faults in others. Humans are greater than Elves, average agaisnt Orcs, and weak to the Undead.
||Human Infantry|| Human infantry excells in both defense and offense, and should be used often. Swordsmen are superior to all types in its class. Meanwhile, the archers are stronger than the spearmen and archers of the undead, but are inferior to the well trained Elven archrers. Wizards are almost exactly identical to druids, the magic unit of the Elves, but are somewhat weaker on offense, but reign superior over the wizards of the Undead and Orcs.
||Human Air/Mounted|| The Human knights are well balanced, well protected, and are the flagship of any human assault. They are faster, and stronger than the banshees, but weaker agaisnt the strong raiders and the superior Huntresses. The Catapults of the humans are strong in seiges, but are inferior agaisnt the Infernal contraptions of the Undead. Catapults are in turn, stronger than the artillary of the other races. Lastly, the Gryphons of the humans are better than the chimeras and bone dragons of the Elves and Undead, but are still inferior to the might of the Wyveryn.
Easy and balanced, their best building is probably their defences (Guard towers/gates)
ELVES
Elves are a very economical choice, for they have buildings and units that oftenly cost less and put out more supplies than the other races. This economy is decently protected by a good balance of defensive units and buildings. It is health points that these denizens of the forest excell in. Elves are strong agaisnt Orcs, average agaisnt undead, and weak agaisnt humans.
||Elven Infantry|| Elves are great in some areas, but weak in others. The elven warriors are weaker then any basic infantry on the field, but can offer support or distraction. Elven archers are truly well balanced ranged units, and are superior to any other archer-type. Lastly, the druids are well balanced mages, and can best any type of magic use.
||Elven Air/Mounted|| The knights of the elves, the huntresses, are the fastest ground unit by far, and are amazingly destructive on offense and defense. These units, while not as powerful or slow as the infernal contraption, are very superior to not only mounted units, but many types of units on the battlefield. Elven ballistas are mostly considered wastes of time, and are correctly thought of like this. These units are barely helpful on the battlefield, being inferior to any type of artillary. Lastly, the chimeras are inferior units, offering little defense, and almost no offense. Try moving these units around defenses, for they do better damage agaisnt non armored or defended buildings or units.
Elves are very good builders. With a kingdom full of wood, why not? Their best building is the protectress forest. Elves are the best defensively speaking especially on Aethala, Royalbay, or in any easily guarded area.
And now, a comparison table by DaOverlord:
Hope you liked my guide, and just for a clarification, here are the race strengths and weaknesses:
Orcs vs. Undead - Orcs would probably win Orcs vs. Humans - A tie would probably occur Orcs vs. Elves - Elves would usually win Undead vs. Humans - Undead generally win Undead vs. Elves - Most probably end up in a tie Elves vs. Humans - Humans are expected to win
(I put in all the BBC tags to make it look more effective. Raw text was by DaOverlord and 4camera and I've edited it in some places to make it fit the thread and look organised. -trap) Hai.
Good stuff DaOverlord. Here's my addition that concerns buildings. ORCS -------------------------------
Orcs are simpletons, eat flesh and kill. Aka, they are very undeveloped in building skills. This means all their buildings have a decreased health. No gates D: But, they require less resource buildings because extraction sites can extract 2 resources at once meaning more room for other buildings.
UNDEAD----------------------------------
The undead are ok, they like to dine in the heat. The undead are slighly above average with building skills. Yet still, no gates. Their pros, soul towers are killing machines, just like their infernal contraptions. Their best building? Soul Towers, with 2 shots per turn these towers are just killer.
HUMANS -----------------------------------
THIS IS SPARTA!!!!!!!!! Humans are run-of-the-mill. Easy and balanced like DaOverlord said. Best building = Guard tower/Gate 'Nuf said.
Elven -------------------------------------
Elves are very good builders. With a kingdom full of wood, why not? Their best building is the protectress forest. Elves are the best defensivly speaking especially on Aethala, Royalbay, or in any easily guarded area.
Peace. --4camera
4camera, Orc Representative. (Hammer of Destruction)
I wish i could play as human for there guard towers and gates but having 10 health catapult fighting and defence whould be hard let alone enemy soul tower.
I had to spend like 25-30 minutes making this, hard work for RaC.... I even had to write down the weaknesses and strenghthes in charts on the back of a paper plate... I'm such a N-E-R-D
Why does everyone say that? I myself think the orcs have superior defenses, with the help of the extractors. Orcs don't have to build as many extractors, and that saves the orcs a lot of building space. With more building space the orcs can have more guard towers, the more guard towers you have, the better the defense. I also find that the orc walls are superior, they stop ALL units, and when the enemy units attack the walls the guard towers attack the units. [edit]I forgot, watch towers can shoot over the orc walls so the units attacking the wall gets attacked by the watch towers behind the wall and infront.
I had to spend like 25-30 minutes making this, hard work for RaC.... I even had to write down the weaknesses and strenghthes in charts on the back of a paper plate... I'm such a N-E-R-D
How? Because you made an awesome thing? That's not nerdy.. that's AWESOME!
Titanatic, orca have lower building hp & also can't build gates. But yes, they do have the extraction site 4camera, Orc Representative. (Hammer of Destruction)
"Titanatic, orca have lower building hp & also can't build gates. But yes, they do have the extraction site" enemy units seem to go past the watch towers, with humans they all attack the same tower when units hurt one tower, and than pass it they find themselfs getting shot at from the one they were attacking but passed, and other new towers. After a while the towers repair themself. Location: Albuquerque, New Mexico.