Orcs are a powerful race. They excell in offense and defense, but lack the speed offered by the other 2 races. This makes the orcs a excellent attack force for large waves, because they wiill move in unison, and offer strong assaults. The orcs are superior to the Undead, average agaisnt the Humans, and weak agaisnt the Elves. ||Orc Infantry|| Orc infantry are very well balanced troops. While not as good as the humans' swordsmen, they are still superior to the skeleton soldiers and the elven warriors of the other races. The spearmen are the most inferior, so spearmen are not recommended unless absolutely nescesary. The Orcs' mages offer a powerful punch, but are low on health points. ||Orc Air/Mounted|| Orc raiders are very powerful, and one of the fastest units in the Orcs' disposal. At 23 health points, they are very sturdy, but not as powerful as the huntresses of the Elves. Similar to the raiders, the Orc's catapults are superior to most, but still bow down to the very powerful Infernal contraptions of the Undead. Lastly, the orcs are superior in the air, with wyveryns that can devestate any city or fortress.
Undead- The undead are fast and powerful, but have very little to offer in defense. Though they have a decently sturdy base defense, they are also more expensive then the other races. The Undead are good agaisnt multiple opponents, at an endgame scenerio, and can offer good support if needed. The Undead are strong agaisnt the Humans, average agaisnt the Elves, and weak agaisnt the Orcs. ||Undead Infantry|| Undead infantry do well in swarms. Though the Skeleton soldiers are superior to the Elven warriors, they are weak compared to the humans. Also, though the Undeads' ranged infantry are better than the orcs, they are inferior to everything else. The necromancers are average wizard-types, but offer little hit points. ||Undead Air/Mounted|| Undead mounted or air units are similar to the infantry, in a way that they are good in swarms. The banshees are inferior units, one of the worst in the game. Do not even bother making these. Infernal contraptions are some of the most devastating units in the game, in contrast to banshees. Infernal contraptions are arguabley the most destructive unit available. These menacing catapults are superior to all types of artillary. Lasty, the Bone Dragons are weak units, that do somewhat well in swarms. They are superior to the Chimeras of the Elves, but weaker than anything else.
Humans- The humans are a middle-of-the-road race, offering very well balanced units in everything they touch. They excell in some areas, while offering small faults in others. Humans are greater than Elves, average agaisnt Orcs, and weak to the Undead. ||Human Infantry|| Human infantry excells in both defense and offense, and should be used often. Swordsmen are superior to all types in its class. Meanwhile, the archers are stronger than the spearmen and archers of the undead, but are inferior to the well trained Elven archrers. Wizards are almost exactly identical to druids, the magic unit of the Elves, but are somewhat weaker on offense, but reign superior over the wizards of the Undead and Orcs. ||Human Air/Mounted|| The Human knights are well balanced, well protected, and are the flagship of any human assault. They are faster, and stronger than the banshees, but weaker agaisnt the strong raiders and the superior Huntresses. The Catapults of the humans are strong in seiges, but are inferior agaisnt the Infernal contraptions of the Undead. Catapults are in turn, stronger than the artillary of the other races. Lastly, the Gryphons of the humans are better than the chimeras and bone dragons of the Elves and Undead, but are still inferior to the might of the Wyveryn.
Added (03.08.2010, 6:02:33 PM) --------------------------------------------- Elves- Elves are a very economical choice, for they have buildings and units that oftenly cost less and put out more supplies than the other races. This economy is decently protected by a good balance of defensive units and buildings. It is health points that these denizens of the forest excell in. Elves are strong agaisnt Orcs, average agaisnt undead, and weak agaisnt humans. ||Elven Infantry|| Elves are great in some areas, but weak in others. The elven warriors are weaker then any basic infantry on the field, but can offer support or distraction. Elven archers are truly well balanced ranged units, and are superior to any other archer-type. Lastly, the druids are well balanced mages, and can best any type of magic user. ||Elven Air/Mounted|| The knights of the elves, the huntresses, are the fastest ground unit by far, and are amazingly destructive on offense and defense. These units, while not as powerful or slow as the infernal contraption, are very superior to not only mounted units, but many types of units on the battlefield. Elven ballistas are mostly considered wastes of time, and are correctly thought of like this. These units are barely helpful on the battlefield, being inferior to any type of artillary. Lastly, the chimeras are inferior units, offering little defense, and almost no offense. Try moving these units around defenses, for they do better damage agaisnt non armored or defended buildings or units.
Hope you liked my guide, and just for a clarificaton, here are the race strenghts and weaknesses:
Orcs vs. Undead= Orcs Win Orcs vs. Humans= Tie Orcs vs. Elves= Elves win Undead vs. Humans= Undead win Undead vs. Elves= Tie Elves vs. Humans= Humans win[/size][/size]
Undead and Orcish walk through strategies, compressed
1)build around 5 of each resource buildings. 2)Build around 16 Pits of the dead (enough to make a square) 3)Build Infernal towers around the area of your empire 4)Surround those with soul towers 5)Save up alot, about 25k of Gold and Wood EACH!!!! 6)Build some unit producers near your closest foe directly outside the soul towers. 6a) --recommended = 6 doom gates, 2 graveyards, 4 bone-yards. 7) Build even more soul towers around that :D 8)Produce units, 9)Replace infernal towers with soul towers 10) !skipbp 11) Fun. (make allies and show off you formidable army)
1)Build 7 resource extractors so that each collects gold and wood 2)Build up with Orc Burrows (~15-23) to a reasonable distance 3)Build 2 war Halls 4)Encase with wooden walls 5)Build some watch towers to encase empire (2 thick) 6)Build unit producers outside watch tower line. 6a) I recommend 6 War mills, 4 Bestiaries, 2 Wyvern Cages, 2 Orcish Barracks 7)Coat unit producers with watch towers. 2 thick 8)Recruit 9)When 25k is saved up delete resource producers and apply watch towers directly where it hurts. (Or orc burrow) 10)!skipbp and pwn 11)Go to rac.ucoz.com and brag about your epic victory 12)take a screenshot and post it on the website when possible.
Fin.
4camera, Orc Representative. (Hammer of Destruction)
This is an awesome base for a human nce you've got all your recourses and sold them Z=Castle X=Fort C=tower V=Gyphon roost B=Town CCCCCC CBBBBBC CBBBBBC CBBBBBC CCCCCCC CXCZCXC CCCCCCC CVVVVVC CVVVVVC CVVVVVC CVVVVVC CVVVVVC CCCCCCC
Orcs are a powerful race. They excell in offense and defense, but lack the speed offered by the other 2 races. This makes the orcs a excellent attack force for large waves, because they wiill move in unison, and offer strong assaults. The orcs are superior to the Undead, average agaisnt the Humans, and weak agaisnt the Elves. ||Orc Infantry|| Orc infantry are very well balanced troops. While not as good as the humans' swordsmen, they are still superior to the skeleton soldiers and the elven warriors of the other races. The spearmen are the most inferior, so spearmen are not recommended unless absolutely nescesary. The Orcs' mages offer a powerful punch, but are low on health points. ||Orc Air/Mounted|| Orc raiders are very powerful, and one of the fastest units in the Orcs' disposal. At 23 health points, they are very sturdy, but not as powerful as the huntresses of the Elves. Similar to the raiders, the Orc's catapults are superior to most, but still bow down to the very powerful Infernal contraptions of the Undead. Lastly, the orcs are superior in the air, with wyveryns that can devestate any city or fortress.
Undead- The undead are fast and powerful, but have very little to offer in defense. Though they have a decently sturdy base defense, they are also more expensive then the other races. The Undead are good agaisnt multiple opponents, at an endgame scenerio, and can offer good support if needed. The Undead are strong agaisnt the Humans, average agaisnt the Elves, and weak agaisnt the Orcs. ||Undead Infantry|| Undead infantry do well in swarms. Though the Skeleton soldiers are superior to the Elven warriors, they are weak compared to the humans. Also, though the Undeads' ranged infantry are better than the orcs, they are inferior to everything else. The necromancers are average wizard-types, but offer little hit points. ||Undead Air/Mounted|| Undead mounted or air units are similar to the infantry, in a way that they are good in swarms. The banshees are inferior units, one of the worst in the game. Do not even bother making these. Infernal contraptions are some of the most devastating units in the game, in contrast to banshees. Infernal contraptions are arguabley the most destructive unit available. These menacing catapults are superior to all types of artillary. Lasty, the Bone Dragons are weak units, that do somewhat well in swarms. They are superior to the Chimeras of the Elves, but weaker than anything else.
Humans- The humans are a middle-of-the-road race, offering very well balanced units in everything they touch. They excell in some areas, while offering small faults in others. Humans are greater than Elves, average agaisnt Orcs, and weak to the Undead. ||Human Infantry|| Human infantry excells in both defense and offense, and should be used often. Swordsmen are superior to all types in its class. Meanwhile, the archers are stronger than the spearmen and archers of the undead, but are inferior to the well trained Elven archrers. Wizards are almost exactly identical to druids, the magic unit of the Elves, but are somewhat weaker on offense, but reign superior over the wizards of the Undead and Orcs. ||Human Air/Mounted|| The Human knights are well balanced, well protected, and are the flagship of any human assault. They are faster, and stronger than the banshees, but weaker agaisnt the strong raiders and the superior Huntresses. The Catapults of the humans are strong in seiges, but are inferior agaisnt the Infernal contraptions of the Undead. Catapults are in turn, stronger than the artillary of the other races. Lastly, the Gryphons of the humans are better than the chimeras and bone dragons of the Elves and Undead, but are still inferior to the might of the Wyveryn.
Added (03.08.2010, 6:02:33 PM) --------------------------------------------- Elves- Elves are a very economical choice, for they have buildings and units that oftenly cost less and put out more supplies than the other races. This economy is decently protected by a good balance of defensive units and buildings. It is health points that these denizens of the forest excell in. Elves are strong agaisnt Orcs, average agaisnt undead, and weak agaisnt humans. ||Elven Infantry|| Elves are great in some areas, but weak in others. The elven warriors are weaker then any basic infantry on the field, but can offer support or distraction. Elven archers are truly well balanced ranged units, and are superior to any other archer-type. Lastly, the druids are well balanced mages, and can best any type of magic user. ||Elven Air/Mounted|| The knights of the elves, the huntresses, are the fastest ground unit by far, and are amazingly destructive on offense and defense. These units, while not as powerful or slow as the infernal contraption, are very superior to not only mounted units, but many types of units on the battlefield. Elven ballistas are mostly considered wastes of time, and are correctly thought of like this. These units are barely helpful on the battlefield, being inferior to any type of artillary. Lastly, the chimeras are inferior units, offering little defense, and almost no offense. Try moving these units around defenses, for they do better damage agaisnt non armored or defended buildings or units.
Hope you liked my guide, and just for a clarificaton, here are the race strenghts and weaknesses:
Orcs vs. Undead= Orcs Win Orcs vs. Humans= Tie Orcs vs. Elves= Elves win Undead vs. Humans= Undead win Undead vs. Elves= Tie Elves vs. Humans= Humans win[/size][/size]