
This post should tell everything i want you to know about RaC 3. (And is under construction)
If you're looking for something specific, press Ctrl+F and do a search.
About closed beta: will be there when the game offers enough functionality and minimum playability.
Reign and Conquer 3 isn't only coming to replace it's predecessor, but to be better than it in every possible way, to offer players the option to fight other threats (instead of only other players), to eventually bring extreme doom to whoever is on the edge of the map (i'm not spoiling this one! xD), make the game quicker by reducing intervals between turns and... more, a lot more. Everything from scratch, like all of my games.
D e v e l o p m e n t s t a t u s:
___GUI Related___
[ |||||||||| ] - GUI Triggers
[ |||||||||| ] - GUI Design
___Client side___
[ |||||||||| ] - Server-client communication
[ |||||||||| ] - Building system
[ |||||||||| ] - Units system
___Server side___
[ |||||||||| ] - Turn handling
[ |||||||||| ] - AI Player
___Others___
[ |||||||||| ] - Maps
[ |||||||||| ] - Buildings and Buildings database
[ |||||||||| ] - Units and Units database
Yes, i know it isn't much, but i'm trying to do it as fast as i can...
R e i g n a n d C o n q u e r 3 u p c o m i n g f e a t u r e s:
Two new races: the steampunk dwarves and the cultists (for the ones who loved temples)
> Redone maps, buildings, code, combat system and build system.
> GUI-Based control of everything
> Creeps and random game events (remember the doom i talked about before?)
> Pathfinding AI, for the brainless units who couldn't find their path.
> AI opponent, the (not so) friendly Bob.
> Profiles, i'll explain this one later. It's for adapting the game to the play style of the player.
> YOU will choose your own color
> Not needing to wear shirt to actually be able to use the race
> Heroes and Boats, self explanatory
> Unit squares, i'll explain this one later too
(there are more features, i'll add them in the next update of this topic)